Development needed to enhance features for casual game built in Flash/XML. The game is build in Flash with XML support. The user gather items in a scene, matches these items with hotspots in a second scene, then places the items in the third scene.
Here are the tasks needed:
• Enhance the dynamic game inventory that registers when items are gathered or placed in a scene.
• Create item state persistence in Collect scene, so if the player returns to the scene from the map, all items previously gathered are still missing from the scene.
• Create a simple scoring system based on use events, such as gathering items in scene, and matching and placement of items in hotspots.
The developer would be involved in future enhancements of that game engine.