*** READ CAREFULLY ***
Main-information: I´ve got an existing car-model, with existing car-physics !!!
...::: Job-Infos :::...
Ill share you a unity-cloud project or give you access for it.
BUG 1)
Check out the picture which shows the bug. If the car stand still on a sloping corner, the sphere collides on the touching point and the visible mesh is shifted. Please fix this, to show the correct result in every case.
Down-slope, Up-Slope, Side-Slope....etc.
Check attachement [login to view URL]
Check for me: I drive around and check out if it works correctly. Give me ability with correct camera angles.
BUG 2)
Im using 1 sphere-collider for car-physics and some collission collider to detect collissions.
The world could have a (variable depending) size between 25 and 255, means = 230 steps and possible sizes for every object on the level.
There is a [login to view URL] function used to calculate a special curve of object resizing which targets the car too.
The driving-area is 100x100 and it will be provided by me.
The car starts with a scale of 1/1/1 and should be increased or decreased following the curve (which is automatically calculated) - which means: every SCALE should work with the same physics effect.
Goal: Id like to have a car which "feels" everytime the same - independently of the scale!
Check for me: Give me scaling-slider from 0,1 to 10 with 0,1 steps which changed the root-element-scale of the car > check attachement [login to view URL]
If i can scale the car at runtime with the slider in every scale and the feeling is everytime the same: YOU won :)
...::: Job-Infos Result :::...
You show me the result (fixing that 2 bugs) in a demo-project. If it works i pay for it.
...::: Time-Infos :::...
I had this done with another physics car and i was successful after 3 days (8hrs x 3 = 24 hours).
But im not a pro-developer, with less math-skills and less physics knowledge in Unity.
So a pro should need (i think): the half time of me: 12 hours
...::: Pricing :::...
I´ll pay with flat rate, no hour prices
I´ll pay after a working demo-project which shows me the working result, and part of code (to check documentation)
Code changes/additions should be well documented!
Hi,
I use unity 2019 and 2020 free editions with c#. could you send me the existing project source to check both problems and try some possible solutions? and if it works the I can send you the demo.
thanks
waleed
Hello.
I am an expert in Unity with AR technology.
I have done many Project with Unity for both android and iOS.
And also i am proud of my AR technique with 3d Models.
I have read your project detail carefully and i can really do your project.
I am always ready to start immediatelly for yours and will do in high quality.
I like to work for long term after successing current job.
Thank you.
Hello sir,
I read your bid carefully. I actually saw it like a week ago but I couldn't bid then due to being busy with other work.
I have great experience using Unity and a special passion for physics and maths; as I'm a former engineer.
I think I can finish your work in a reasonable time, I work approximately two hours a day so that almost makes the 12 hours you stated.
We can discuss further details in chat.
Hello sir.
I have read all your project description and I can understand what you want.
I have rich experience in unity 3D development and also using wheel colider.
I can do your task well.
If you hire me, I will provide the best quality product in your timeline.
Thank you.