I need my clients player characters (non static scene items) to be recorded as they are spawned into a match, and have their recordings be accessible to other players in the photon lobby. This is a standard replay situation. (Cod, csgo etc)
This functionality exists except for syncing the recordings to the requesting players..
Breakdown:
If a player is killed by another player we sync an appropriate 5 seconds previous to their death from the killers recording, then delete it afterwards to save data.
Here is the replay functionality in question:
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Here is the projects networked shooter mechanics:
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