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    4 igda jobber funnet, priser i USD

    I'm an indie game developer working on a game-project that will be released commercially sometime in the future. I'm searching for someone who could rig & weight paint the main character of the game. It would have to be done in such a way, so that I could use the rig and re-target it with Unreal's third person character. You'd be credited in the game according to the IGDA Game Crediting Guide: ... unless wanted otherwise. Skills needed: - Rigging-knowledge in Maya or Blender - Some know-how of Unreal Engine 4

    $202 (Avg Bid)
    $202 Snitt bud
    12 bud

    Review the document at: Note the INCL, ATTR, and USAG rules, about 52 in total. The scope of this project is to make mini-videos out of each of these rules. The videos will appear on a facebook page with a catchy intro bumper "Adopt This Rule!" so developers can "share" a rule that applies to a current issue within the company. Total running time of all videos together is estimated to be about 10-15 minutes. You will include the "Adopt This Rule!" bumper in each video, which will also identify the rule type and number. Each video will communicate the rule through voice narration, text graphics, and visualization where appropriate. The length of each video will depend on the length of the rule, estimated at 10-30 seconds each. Also note the at...

    $629 (Avg Bid)
    $629 Snitt bud
    11 bud

    Num. of words: 250 Industry: Games development Topic: games development code of conduct Tone: Formal/Professional Extra notes: Games Development industry according to IGDA code of ethics and/or IAP code of conduct describe what would you do if someone asked you for a copy of some of the most popular games produced by company you work for Harvard referencing required Word count 250

    $18 (Avg Bid)
    $18 Snitt bud
    2 bud