Hello, If this project is for a game, then i am capable for this work. Dark medieval, or fantasy style is my favorite area when it comes to game assets. I use Zbrush for creating the models with good quality details, i will bake the normals, so the models in the end will be low poly. I can also texture them in substance painter.
Please note: i use maya, but since is a autodesk program, obj is not a problem, and maya provides native fbx format.
I can deliver ,OBJ/,FBX, baked normal map and ambient occlusion, or all texture maps from substance painter, " Color, normal, roughness, metallic, ambient occlusion " this is usually the PBR- " physical based rendering ", process which is used nowadays. Waiting for a feedback, thank you.