Hi, There is one question before anyone can finalize the content for the presentation.
1) "Steps to consider when Developing a Game" > this point varies on the different kind of a game. Example: a casual game may require more interactivity on a single screen while a FPS game will require non-linear mechanics to increase interactivity. ques: what kind of game would you like to keep as an example in the presentation?
i've already made a course on udemy that covers similar topic and would love to have a long term relationship with freelancer staff to get in discussions for future projects. Even though only 5 days are left, i can still deliver the whole presentation[would need your fast response on the inputs during these 5 days] :)
About me? I've worked on many complex games in my 5 years of experience. one of them is an IDLE clicker that i've been working on for the last 2 years.
You can get a better idea from this demo video: [login to view URL]
Its a combination of Idle clicker and business tycoon game that produces cash profit through train bogies.
Some of the Technical points in this game:
* Upgrade system
* Offline profits
* Inventory system
* Multiple characters Equip mechanics
* Encryption using Rijndael algorithm[DES and AES also available in the project]
* SavedData is saved in Json format and then in a single encrypted string.
i can show you some more demos if you want.
Let me know if i can be of any help.
Regards,
Farhan