C++ OpenGl Bowling Game -- 3

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you are required to think carefully about the classes you will design and

implement to make a playable online ten pin bowling game suitable for large number of players

with potential to scale up for massive online players. To complete a playable game, the following

classes and effects must be implemented.

1. Lanes

A lane shows the area for two players to play the game with certain layouts. The online game

will have multiple tracks or courses allowing multiple players to pair with and play at the

same time. This means that a lane class should be designed and implemented, and your game

should support large number of lanes, at least 5 lanes for demonstration.

2. Balls and pins

Add programmatic ball and pin classes to the lanes. This will require the design and

implementation of new classes to support the attributes and functionality of a ball/pin. You

will then be able to add ball/pin objects to the lanes, implement a method for detecting a

ball/pin’s collisions and positions, and construct a system for managing balls/pins/scores.

Typically, there are one object ball plus ten pins for a lane. Your game should allow 2

players playing in each lane.

3. Players and Scores

You should design and implement a ten pin bowling game to accommodate a few players at

the same time. This does not need to follow exactly standard ten pin bowling game rules, and

may be quite simple. However, it should be turn-based, and players should score points.

Again, you should think carefully about a suitable class structure to represent the players and

game rules. You should also consider how your game logic code could be extended, and

reflect this in your code design. For example, could your game be easily scaled up to support

10,000 players to play at the same time rather than just 10 players?

You should also design and implement functionality for displaying the current player(s),

players’ score(s) and ranking. You can either display the text information in the game

window (ideal case), or print text to the console window as a basic/minimal solution.

4. Multiple Computers

You should also design and implement functionality allowing game play in multiple

computers via a computer network. The scores and ranking of players, even in different

locations/computers, should be displayed and updated as well.

You should think about how to allow massive players to join the online game and implement

this to your game.

C++ Programmering

Prosjekt-ID: #32496591

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