I will deliver a competitive multiplayer card game in Unity with basic card art assets (I am not a skilled artist, but it will work for a prototype). I have worked extensively in Unity before, including research into implementing card games, and am confident I can deliver a fully-featured game.
My project budget includes buying the Unity assets I would need to deliver this project, and I would like a milestone payment for these initial purchases. I would be able to deliver a rough prototype very quickly, probably in three days, and will continue to develop and improve on it until a solid "version 1" of the game is created. We will need to figure out exactly what features are needed for the project to be considered complete.
Do you already have the gameplay/balancing/etc figured out? Although I can deliver a game quickly, I cannot guarantee very good balance without more testing.