The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
Fra 72,216 tilbakemeldinger, klienter rangerer våre Unity 3D Experts 4.9 av 5 stjerner.Unity 3D is a powerful tool used by developers to create complex 3D experiences, visuals and games. Unity 3D Experts use their knowledge of this gaming engine to develop a variety of solutions and experiences for clients, such as games or applications. They are able to design characters, environments and other elements that can produce a life-like atmosphere. Furthermore, they are able to customize settings and coding that can give clients the ultimate experience with their project. With their expertise in scripting, coding and plugins development there is no limit to what the Unity 3D Experts can deliver.
Here’s some projects our expert Unity 3D Experts made real:
With these examples of success in Unity 3D Expertise, there is an array of possibilities when it comes to developing projects with this engine’s capabilities. Therefore, if you have an idea on how you want your project delivered and want an expert opinion on what could be done with your implementation, it might be time to post your own project on Freelancer.com and hire a Unity 3D Expert to make your dream a reality.
Fra 72,216 tilbakemeldinger, klienter rangerer våre Unity 3D Experts 4.9 av 5 stjerner.Dont need the company and agency. only required individual developer. I’m building an educational virtual-tour application for Oculus Quest 2 and Quest 3 and need a Unity developer who can both code and test on the headsets directly. The goal is to let learners explore immersive scenes, move between key points of interest, and interact with contextual media—text panels, voice-overs, and simple quizzes—without breaking presence or exceeding the standalone devices’ performance limits. You’ll be responsible for setting up the Unity project with the official Oculus Integration, implementing locomotion (teleport or smooth), gaze- or controller-based interactions, and an intuitive UI that works in-world. I’ll supply the learning script and any multimedia ass...
I need a standalone, minimal-dependency mod for Mount & Blade II: Bannerlord v1.3.14+ (War Sails DLC required) turning the player into a “Dark Lord” with a player-only evil undead faction. Core focus: Full necromancy system (battlefield/post-battle raise dead; village/city cemetery raise/bury) + comprehensive undead troops (zombies, draugr, skeletons, wraiths, death knights + undead pirates), custom armors/weapons/mounts (skeleton/wraith horses), and undead navy (wraith/skeleton ships). Playstyle: Custom Lich King start. Raise endless tireless hordes (no food/pay). Conquer seas/lands with ghostly fleets. New campaigns only. Inspirations: • BUJ4A’s Undead Troops (skeletons/risen visuals): Nexus #9889 • Necromancer - BL1.3 (raise/bury mechanics) • The ...
Colored Cube --- due by 1:59am today EST Familiarize yourself with the concepts of vertices, shaders, buffers, and transformations in WebGL/OpenGL. Understand how vertices define the shape of an object, shaders control the appearance, buffers hold data, and transformations position and orient objects. (WebGL preferably) Create a WebGL/OpenGL Program that produces a Colored Cube. Write the vertex and fragment shaders. The vertex shader should handle the vertex positions and transformations, while the fragment shader should define the colors. Set up a render loop that continuously updates and redraws the scene. Inside the loop, apply transformations, update uniform values, and issue draw calls. Inside the render loop, issue draw calls to render the cube. Ensure the shaders are correctly r...
We are hiring a senior real‑time VFX/Technical Artist to give AAA life to a simple top‑down arcade sports game (hockey‑like). The gameplay is intentionally minimal (basic geometric shapes). Your work is to transform the look and feel into a premium, high‑impact experience. Responsibilities Own the game’s visual look (materials, lighting, post‑FX, shaders). Create top‑down VFX for kicks, goals, rebounds, collisions, trails, and the victory moment. Build a cohesive visual style from references we provide. Optimize for performance on WebGL (frame time and memory budgets). Required Profile Proven real‑time VFX work (games or interactive). Strong WebGL2/GLSL or equivalent real‑time shader experience. Excellent eye for readability in top‑down camera. Can work from a provided render‑only sa...
I’d like a seasoned Unity-IL2CPP modder to open up Granny 1.8.5 (APK, IL2CPP build), pull out the bits I need, and layer in brand-new content while keeping the original game fully playable. What I need first is a clean decompile focused on the maps and underlying mechanisms. From there we can extract models, textures, voices, and any other assets needed for the additions below: • Two extra floors above the current 4. attic (5th & 6th) • A full underground area that mirrors Slendrina The Cellar, complete with shafts, chests, keys, and secret routes • Fresh puzzles and collectible items that tie each zone together, plus at least one alternative escape method • Smarter, faster Granny AI that can crawl anywhere, patrol the new spaces, and trigger smaller m...
I want to get up to speed on visualising Instagram hashtag activity as an interactive 3D network that updates in real time, so I can explore how clusters of conversation form and evolve. Basic counts or static charts won’t help me—I’m after a high-level, spatial overview that reveals relationships between hashtags at a glance. Here’s what I have in mind. You share your screen (or meet in a recorded call) and walk me through a streamlined pipeline: pulling public hashtag data from Instagram’s API or another compliant endpoint, streaming it into Python or Node, then projecting it with a WebGL or scene—Unity, Blender, or similar is fine if that’s your preferred stack. The goal is clarity over polish: I want to see each step, understand the code, and...
I’m ready to turn a simple game concept into a playable Android prototype and need a mobile-game developer who can move quickly from idea to on-device build. Here’s what I need at this stage: • A runnable Android APK plus complete source files set up in a common engine or native Android Studio project—your choice, so long as it’s easy for me to open and extend. • One short, self-contained level that shows the core gameplay loop with placeholder art and sounds. • Basic UI flow: splash screen, main menu, in-game HUD, pause/restart, and end-of-level summary. • Clean, well-commented code structured for easy future expansion. • Smooth performance on recent mid-range Android phones. I’m flexible on tools—Unity, Unreal, Go...
I’m putting together a small indie game and need another pair of hands on the development side. Although the form asked about “design help,” what I truly need is practical game-development support—from building core gameplay mechanics and refining level flow to troubleshooting code or integrating art and audio that I already have. The project is still in its early stages, so I’m hoping for someone happy to contribute voluntarily while we shape the prototype. Unity, Unreal, Godot, or another modern engine is welcome; I’m flexible as long as we can iterate quickly and keep version control tidy (Git or Perforce preferred). You’ll have room to suggest features, refactor existing scripts, and generally steer the technical direction. If you like ex...
I want to launch a puzzle game built specifically for mobile devices and need someone who can deliver the full playable experience. Core Requirement • A level system that grows in difficulty as players progress. Scope • Build and polish the main puzzle mechanic. • Create at least five sample levels that clearly demonstrate the difficulty curve and can scale to more. • Ensure smooth performance on both iOS and Android. • Supply light documentation so I can add or tweak levels without rewriting code. Tech Flexibility Unity, Godot, or another mobile-friendly engine is fine as long as the final build is stable and maintainable. Next Steps Share links or short clips of puzzle games you’ve shipped, note your preferred engine, and outline h...
I need a polished 3D product animation that presents my new multi-purpose bottle in a clear, professional, and informative style. The viewer should immediately grasp how the design supports fitness and health routines while also seeing its built-in multi-functionality in action. Here’s the flow I have in mind: a clean studio environment establishes the bottle, dynamic yet subtle camera moves reveal its form, and then carefully timed call-outs or close-ups demonstrate each function—mixing supplements, tracking hydration, or swapping lids—without ever slipping into a gimmicky tone. Think upbeat explainer rather than playful commercial. I can supply reference sketches and any logo artwork you need. You will handle modeling (if my CAD isn’t sufficient), texturing,...
Looking for Freelancer – Vungle Ads Integration (Unity + UWP) I’m looking for an experienced Unity developer who can integrate Vungle Ads into a UWP (Windows Store) game built with Unity. Project Details Engine: Unity Platform: UWP (Windows 10 / Microsoft Store) Ad Network: Vungle Ad Types: Interstitial / Rewarded Video (preferred) Game Status: Already built, ads need to be integrated and tested Required Skills Strong experience with Unity (C#) Proven experience with UWP builds in Unity Prior work with Vungle Ads SDK Knowledge of Microsoft Store compliance & ad policies Ability to debug UWP-specific issues (capabilities, SDK compatibility) Deliverables Fully working Vungle ads in UWP build No crashes or store submission issues Test build + integration st...
I’m ready to bring an intuitive yoga app to life whose main focus is delivering fully guided, intermediate-level sessions. Each class will stream as a high-quality video tutorial so users can see every pose in motion, follow along in real time, and practice safely at home or on the go. Here’s the core experience I need built: • A clean, distraction-free catalog of intermediate routines (think 10-, 20- and 40-minute flows). • In-app video playback with controls for pausing, rewinding and casting to bigger screens. • A simple schedule or “My Sessions” area so users can bookmark favorite flows and pick up where they left off. I’m focused on nailing the intermediate content first, but I’d like the architecture to be flexible enough to ...
I want to create a first-person action/adventure game exclusively for mobile (iOS and Android). The core loop will blend fast-paced exploration, environmental puzzles, and real-time combat, all narrated through an original storyline I already have outlined. Everything else—from mechanics and level design to UI—still needs to be built. You’ll take the concept through the full production pipeline: refining the design document, prototyping in Unity or Unreal, building 3-D characters and environments, integrating touch and optional gyro controls, adding audio, and optimising for mid-range phones (2022 models and newer) at a stable 60 fps. Compliance with App Store and Google Play requirements, cloud-save functionality, and simple monetisation hooks (cosmetics, level packs)...
Saya ingin dibuatkan sebuah game puzzle sederhana untuk platform mobile. Fokusnya adalah hiburan ringan—alur permainan harus cepat dipahami, dengan tingkat kesulitan yang meningkat secara bertahap agar pemain tertantang namun tetap santai. Lingkup kerja: • Rancang konsep inti dan mekanik puzzle yang orisinal namun mudah dimainkan. • Bangun prototipe fungsional untuk Android (lebih baik jika juga siap di-port ke iOS). • Sediakan antarmuka pengguna yang bersih dan intuitif, cukup layar menu utama, pilihan level, serta layar kemenangan/kekalahan. • Sertakan audio dasar (musik latar singkat dan efek suara sederhana). • Kirimkan file APK untuk uji coba, plus kode sumber terstruktur. Teknologi bebas—Unity, Godot, atau engine mobile ringan lain diper...
Game Designer Needed to Translate Educational Game Idea into Concrete Game Design & Game Flow Description We have a clear overall concept and learning objective for an educational game, but we are struggling to translate this vision into a concrete game design that a developer can implement. We are looking for an experienced Game Designer who can help us turn our idea into a real, playable game by defining: Core game mechanics Player challenges and engagement systems Game flow (step-by-step progression) Level structure and difficulty progression Rewards, feedback, and motivation systems The goal is to create something that is not just educational, but actually feels like a game — with challenge, interaction, and fun. What you will deliver A clear Game Design Document (GD...
Need a mobile endless runner game for both Android and iOS and need a Unity developer who can take the project from prototype to store-ready release. The core tech stack is Unity with C# scripting and Firebase for authentication, cloud saves, and real-time leaderboards. Art direction is firmly cartoonish, so all shaders, lighting choices, and VFX should feel vibrant and playful. Gameplay must include three key systems: • Power-ups that spawn dynamically and stack logically • Leaderboards synced through Firebase (Google Play Games / Game Center integration) • Character customization with unlockable outfits and color palettes I’ll provide the initial GDD, placeholder art, and audio loops. You’ll iterate on level generation, implement the above systems, po...
Project Title: Package Unreal Engine 5.1 Project with Convai Integration & Fix Assets Project Overview: I have an existing Unreal Engine 5.1 project using Convai API for AI chatbot/Metahuman professional packaging and optimization for multiple platforms Fix texture/material issues and general project cleanup Required Tasks: Package the Unreal Engine 5.1 project successfully Ensure Convai API chatbot works in packaged build (not only in editor) Fix missing/broken textures and material references Optimize assets for performance Resolve any blueprint/plugin errors Configure project settings for deployment Target Platforms (as many as possible): Windows (.exe) Android (.apk) Linux build Any other supported export suggestions are welcome Skills Required: Unreal Engine 5.1 expertise Conv...
I need full source-code replicas of the slot titles released by Pragmatic Play. Every visual, audio, math model and game mechanic must match the originals exactly, including bonus rounds and free-spins sequences, while delivering the same high RTP percentages players expect from the provider. The build has to sit inside a back-office that lets me create, credit and deduct balances for whoever plays i want login screen, review detailed game logs and change RTP settings per title. An RNG that can be certified is essential, as is clean, well-documented code that my own dev team can later extend. Progressive jackpots are not required at this stage, but keep the architecture flexible so we can bolt that on later without a rewrite. Feel free to use any proven game framework or engine you are c...
I’m setting up a full-scale mobile gaming app inspired by Garena Free Fire and need a developer who can take the project from concept to store release. The core ask is end-to-end app development: building the game engine, designing intuitive controls for fast-paced battle-royale play, integrating multiplayer matchmaking and in-game chat, and optimising performance for both Android and iOS. My priorities are smooth real-time gameplay, eye-catching graphics that still run on mid-range devices, and a secure in-app purchase system for cosmetics and season passes. You’ll need solid experience with Unity or Unreal Engine, strong knowledge of Photon or a comparable real-time networking solution, and a track record of releasing at least one action shooter or similar title. Deliverabl...
Saya hendak merilis sebuah aplikasi game bertema aksi/pertarungan yang bisa menghasilkan pendapatan setiap hari. Fokus utamanya adalah membangun fondasi gameplay yang seru dan kompetitif, lalu menempelkan sistem monetisasi ringan agar aliran pemasukan tetap stabil tanpa mengganggu pengalaman pemain. Kebutuhan utama • Gameplay inti: pertarungan cepat dengan kontrol sederhana dan level yang dapat diputar ulang. • Papan peringkat dan skor: leaderboard real-time yang menampilkan poin harian, mingguan, dan total. • Mekanisme monetisasi: iklan rewarded serta format iklan sela—cukup seimbang agar pemain tetap betah. Lingkup kerja 1. Merancang konsep game (alur pertarungan, karakter, power-up). 2. Membangun prototype fungsional di engine populer seperti Unity atau Godo...
Picture a real-time 3D garage where a user can swap body kits, adjust ride height, change paint finishes and even refit the cabin upholstery, all from a single cross-platform build that runs smoothly on both desktop and mobile. That is the experience I’m bringing to life, and I’m ready to team up with like-minded developers who share a genuine enthusiasm for car culture and interactive design. My current roadmap centres on a playable prototype that: • Runs on PC and modern iOS/Android hardware from one codebase (Unity or Unreal Engine make the most sense, but I’m open to another engine if you can justify it). • Supports detailed exterior and interior modifications with real-time material changes, accurate lighting, and smooth part swapping. • Saves a...
I’m putting together a light-hearted drinking game and now need the digital board itself built for mobile play. The concept is simple: players launch the app, see a colourful path of spaces, roll a virtual die and follow the prompts—some squares hand out sips, others trigger mini-challenges, truth-or-dare cards or quick party trivia. Here’s what I need from you: • A fully interactive digital board sized for common phone screens (portrait and landscape) • Tap-to-roll dice or spinner mechanic with basic physics or animation • Pop-up cards for rules, penalties and mini-games (I’ll supply the text—just wire them in) • Basic player tracking so up to 6 friends can share one device and take turns • Simple sound effects and upbeat...
Smush is hiring a mobile app developer to build an MVP of our kids’ toothbrushing companion app (iOS/Android). This MVP will not connect to a toothbrush yet—its purpose is to prove the core experience: kids can start a brushing session and watch simple, engaging “games” (animated/video-style content) while the app gives timed, friendly guidance like when to switch to bottom teeth or move to a new area, plus positive reinforcement at the end (encouraging phrases, badges/confetti, etc.). The app should also include a parent-gated interface where parents can create/manage at least one child profile and view brushing data such as how long and how many times their child has brushed, with a simple history view and basic stats (daily/weekly totals and average duration). We...
I own the Steam edition of Napoleon: Total War and I want the Era Chapter Mod fully installed so every campaign from 1796-1815 is available and stable. The default 20-unit army cap must be raised to 30 for both the player and the AI. No other mods are to be added; just a clean, conflict-free setup of the Era Chapter Mod. Deliverables • Working game launch with all Era Chapter campaigns selectable and loading without crashes. • Verified 30-unit army limit in custom and campaign battles. You will handle the install by remote session. Looking for a reliable person to do this
I have been shaping a game idea that doesn’t quite fit into puzzle, adventure, or strategy; instead it feels like its own gentle genre—a journey of healing where players complete successive levels that gradually restore a vibrant world and, I hope, leave them feeling restored as well. What I need now is a game developer who can translate that vision into a polished, playable experience that stays sophisticated under the hood yet feels effortlessly simple in the player’s hands. I’m open on the engine—Unity, Unreal, Godot, or another tool you love—so long as it supports smooth level-based progression, clean visuals, and intuitive touch or controller input. Platform choice is still flexible, and I’m happy to discuss whether we launch on mobile firs...
I need a skilled Fusion 360 user to make updates to an existing prototype Deliverables • Native .f3d file with organized timeline and named components • Exported STEP and STL files suitable for prototype fabrication Let me know your expected turnaround time and a link or screenshot showing similar prototype models you’ve built in Fusion 360, and we can get started right away.
I’m ready to turn a long-sketched concept into a fully playable open-world RPG for mobile devices (Android and iOS). The setting itself is still open so long as it serves deep role-play—what matters most is that players can truly live a character in a seamless, explorable world. Core mechanics I expect you to build and demonstrate: • A robust character-customization suite that lets players define appearance, attributes, skills, and starting gear. • A quest system with branching story lines, clear objectives, rewards, and fail states, all editable from a simple designer-friendly back-end. • Responsive, real-time combat that feels at home on touch screens, with light/heavy attacks, targeted abilities, and enemy AI that makes encounters engaging. I’m l...
I’m looking for a talented AR developer to create 40 unique filters for my app—think along the lines of TikTok-style effects, but with entirely fresh concepts. I’m aiming for fun, engaging filters: lively facial effects, smooth background transformations, and interactive elements that respond to taps, blinks, or head movements—basically, anything that keeps users experimenting and sharing. Deliverables should include: • Fully functional .effect files, tested on iOS and Android • All project assets and textures in an editable format • A short guide explaining how to swap artwork or adjust settings I will provide the creative ideas, and you’ll bring them to life with preview videos for each filter running on device. If you have previous AR work,...
I want to get a developer for unreal engine game
develop mmorpg game and money making game with 3d animation
I'm seeking an experienced game developer to create an immersive first-person RPG for PC. Key Requirements: - Design and develop engaging first-person RPG mechanics - Create detailed and interactive game world - Develop compelling storylines and character arcs - I want little to know ai used in this project - Ensure high-quality graphics and sound design Ideal Skills: - Proven experience in RPG development - Strong proficiency in game engines (Unity, Unreal Engine) - Expertise in 3D modeling and animation - Solid understanding of game narrative design - Excellent problem-solving skills and creativity Please provide a portfolio showcasing similar projects.
I’m building a mobile app and need a set of real-time face filters that feel as smooth and engaging as TikTok’s. The filters must work natively on both iOS and Android and run at 60 fps without noticeable lag on recent devices. Scope of effects • Beauty enhancements – skin smoothing, tone balance, subtle eye and lip highlights. • Animal faces – ears, noses, whiskers and similar overlays that track head movement precisely. • Funny distortions – playful warps such as big-mouth, huge-eyes or wobble effects. What I expect from you – Source project set up in the AR framework you prefer (ARKit/ARCore, Unity with AR Foundation, or another proven engine). – Optimised textures, 3D/2D assets and shaders, all royalty-free.
I have an existing, fully-functional Android game that now needs a quick, two-week overhaul. The APK and source are ready; what I need is a developer who can jump straight into Unity (or another familiar Android engine) and deliver a polished upgrade plus a lightweight web-based admin panel so I can tweak content without touching code. Scope of the revamp • Gameplay: refine level design, expand character abilities, and rebalance the scoring system so sessions feel tighter and progression more rewarding. • Visuals: introduce brand-new character artwork, a fresher UI skin, and smoother in-game animations that match modern casual standards. • Audio: make every character action audible with crisp, well-leveled effects, and ensure overall mix quality fits Google Play guide...
I already have a fully textured 3ds Max model plus short demo videos that show the exact interaction I need. Your job is to wrap this model in a lightweight mobile viewer that runs on Android. The user must be able to pinch-to-zoom, orbit, and pan the model smoothly; two on-screen buttons will also zoom the camera and simultaneously transmit predefined Bluetooth 5.0 packets to my external hardware. I can deliver the .max file along with the precise hex strings for the Bluetooth commands. The build should render cleanly on mid-range phones and pair reliably with any Bluetooth device. Acceptance: • The app installs and runs on one Android device. • Touch gestures perform as shown in the videos. • Pressing either button updates the camera view and sends the correct Blu...
I’m deep into a post-apocalyptic RPG for Roblox and already have asset generation and overall art direction in place. What I need now is a partner who can bring the world itself to life inside Roblox Studio. The immediate priority is building immersive play-spaces: crumbling urban ruins that tell visual stories, pockets of reclaimed wilderness that feel dangerous yet explorable, and a network of underground bunkers that connect it all. I’m aiming for a moderately detailed look—enough grit and weathering to sell the setting without pushing players’ devices to the limit. While environment work is the focus, anyone comfortable sprinkling in Lua scripting hooks, basic UI mock-ups, or animation triggers will have plenty to do as we move through milestones. I’ll s...
This work is for an open-source project. Stack: Angular 12 + Electron desktop, rendering, OpenDRIVE-style road model. Node 14; run with npm ci, tests under src/tests/**. Scope: Stabilize junction creation/editing (manual tool + auto-generated junctions when splines intersect). Fix lane-level connection generation, road linking, and junction boundary/mesh updates. Known gaps: Implement proper unlinking: finish ::removeLinks so removing/detaching a junction clears predecessor/successor links and lane links without orphan roads. Make auto junctions react to geometry edits: fill in ::updateFromIntersections so junctions downgrade/upgrade when control points are added/removed (see expectations). Improve lane pairing: restore distance-based exit selection in ::findBestExit to get determini...
I’m after a very lean cross-platform build that covers both iOS and Android while relying on Apple Maps for the map view. The whole idea is to keep it minimal: • One “On/Off” toggle. When the switch is On, the app broadcasts the user’s live location to the map; switching it Off stops all sharing instantly. • One “Closing in an Hour” button. Pressing it should trigger a clear visual cue on the map (or a simple banner) so anyone viewing knows the location will stop updating in sixty minutes. • A clean map screen fed by Apple Maps, showing the user’s pin in real time when sharing is active. No extra layers or clutter—just accuracy and speed. I don’t need fancy authentication or social features; the focus is reliable lo...
Planeo lanzar un simulador de vida en móviles, inspirado en BitLife, donde todo sucede a través de texto y elecciones anuales que acompañan al personaje desde la adolescencia hasta la jubilación. Cada decisión debe modificar atributos clave —salud, felicidad, dinero, inteligencia y disciplina— y mover la historia dentro de tres grandes ámbitos: educación y carrera, relaciones y familia, y salud y bienestar. Quiero que la experiencia sea sencilla de jugar pero profunda en consecuencias, con alta rejugabilidad sustentada en un motor de probabilidades y progresión laboral, no en gráficos complejos. La aplicación debe correr tanto en iOS como en Android a partir de un único código base. El framewor...
I'm looking for an experienced game developer to create a horror game inspired by "The Mimic." The game should be available on PC and console and support both multiplayer and single-player modes. Requirements: - Detailed project proposals are a must. - Experience in horror game design. - Proficiency in 3D modeling, animation, and sound design. - Ability to create immersive environments and engaging gameplay mechanics. Ideal skills: - Game development (Unity or Unreal Engine) - Strong storytelling and narrative development - Multiplayer game mechanics implementation NOTE: I will provide all music and Level Design Ideas via eMail (Music produced in Garageband) Please share a portfolio showcasing similar projects.
We are building a real-time multiplayer Texas Hold’em Poker game that will be integrated into our existing Flutter-based mobile application. The game must support 18+ users, virtual coin-based gameplay, and smooth real-time performance across Android & iOS. We are looking for an experienced Unity developer who can handle complete game development + backend multiplayer setup + Flutter integration. Responsibilities Develop a real-time multiplayer Texas Hold’em Poker game in Unity. Implement: Game logic (blinds, betting rounds, showdown, pot calculation) Player matchmaking Table management (2–9 players) Turn timers Reconnection handling Integrate multiplayer using: Photon / Mirror / FishNet / custom WebSocket solution Implement: Virtual coin system Secure ...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, and optimize gameplay performance E...
We are looking for an experienced Unity Multiplayer Game Developer who can build and integrate a Unity game into an existing Flutter mobile application (Android & iOS). This role requires strong expertise in Unity game development, multiplayer networking, and Unity–Flutter integration using supported embedding methods. Responsibilities Develop a real-time multiplayer game using Unity Implement multiplayer networking (Photon / Mirror / Netcode for GameObjects / similar) Optimize game performance for mobile platforms Export Unity as a library/module and integrate it with a Flutter app Handle two-way communication between Flutter and Unity Collaborate with Flutter developers to ensure smooth UI and navigation Fix bugs, improve stability, and optimize gameplay performance E...
Project Title Character Artist & Environment Artist Needed for Game Assets (Characters & Buildings) Project Description I’ve refined my scope and am currently looking for asset creation only for an upcoming PC game project. At this stage, I am not seeking a developer or engine setup—only skilled artists who can deliver high-quality 3D game-ready assets. I’m looking to hire: One character artist One environment/building artist These may be the same person or separate freelancers, depending on expertise. Scope of Work Character Artist Create 1 fully modeled 3D character Game-ready topology Clean UVs and textures Neutral pose (rigging is a plus but not required unless discussed) Style will be provided via references Budget: up to $100 USD max per chara...
I’m building a mobile app that lets users play with face-tracking filters just like the ones you see on Snapchat or Instagram. The end result should be a set of polished, real-time face filters that run smoothly on both iOS and Android. Acceptance will be based on: 1. Accurate face tracking and expression response on current iOS and Android phones. 2. Visual fidelity matching modern social-media standards. If this sounds like your kind of build, tell me how many filters you can craft and which toolchain you prefer.
Saya ingin membangun sebuah game puzzle Android di mana pemain bisa memperoleh hadiah uang setiap kali mereka berhasil mencapai level tertentu. Konsep utamanya sederhana: semakin tinggi level yang ditaklukkan, semakin besar hadiah yang didapat. Ruang lingkup pekerjaan: • Merancang mekanik puzzle yang menantang namun mudah dipelajari, dengan kurva kesulitan bertahap. • Menambahkan sistem progresi level yang otomatis memicu hadiah uang (via e-wallet atau kupon digital) saat ambang level tercapai. • Mencatat data pencapaian di backend aman agar tidak mudah dimanipulasi. • Menyediakan dashboard admin dasar untuk memantau pemain, level, serta riwayat penarikan hadiah. • Menyiapkan file APK siap rilis plus kode sumber terstruktur. Teknologi & fitur yang s...
I want a straightforward, fast-paced action game that runs smoothly on both iOS and Android. The core mechanics will be intentionally simple—easy to pick up in seconds—yet remain engaging enough for players to chase high scores and compete on leaderboards. Monetisation is essential. I need in-app purchasing for two specific items: a virtual currency that players can buy in bundles, and character upgrades that offer cosmetic changes as well as modest power-ups. No other purchase types are required right now, so the flow should remain focused on those two options and feel native to each store (StoreKit for iOS, Google Play Billing for Android). Scope of work • Build the complete game from prototype to store-ready binaries. • Design or source lightweight graphics...
Hi, I’m working on an indie parkour game in Unreal Engine 5 and I’m looking for a 3D environment artist to help build a detailed urban level focused on smooth movement and rooftop flow. The style is modern or cyberpunk, so if that’s your vibe, this is the job for you. You’ll be modeling modular city assets and assembling them into a polished, optimized level in UE5 that feels good to move through. This is a paid, short-term commission for a prototype or vertical slice, with potential for more work later. If you have UE5 experience and a solid environment portfolio, send your work and availability in your proposal.
I am maintaining a live multiplayer VR title built in Unity and powered by Photon Fusion 2. The game is already in players’ hands, so every commit has to respect performance budgets and keep sessions stable. My immediate priority is to bring order to the gameplay-mechanic scripts: untangle the current architecture, name things consistently, and impose a clear folder and namespace structure. Once that foundation is solid we can move on to FPS gains, bandwidth trimming and new feature work, but the first milestone is a cleaner, more maintainable gameplay layer. You will be dropping straight into my existing Git repository, so being comfortable reading unfamiliar code and spotting quick refactors is essential. I write clean, comment-light C# and rely on Rider, Odin Inspector and Scr...
Hello, We are looking for a expert who can help us build a Room Planner (room configurator) app with cloud rendering feature. Please check the following videos Please only submit a proposal if you can help us with the cloud rendering feature. This is going to be the first milestone. Thanks
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